It's April, and as the semester winds down, the work is getting more and more intense. I've found myself leaving the house in the wee hours of the morning, only to return some where around 3 AM, and continue the cycle day after day. I suppose this would make good practice for the inevitable crunch time situation I'm bound to face in the future.
Speaking of which... There is a lot going on as my team and I move into the final stages of preparing to launch our studio. Big things! I've been aching to talk about some of these things for months, but it'll have to remain a secret, if only for another month or two. One of those things will be an opportunity for those talented individuals in the NJ area looking to expand their portfolio or get hands on experience with a chance at making an actual game with us! We're still hashing out the details, but expect to hear something a little more concrete in June.
When it comes to games currently in production, there isn't much to report. 8-Bit Dimension has gone back into stasis until mid-May when the semester is over and I can dedicate time in wrapping it up. Work does continue on our Android game, which has yet to be named, but full production on that won't start until mid-May as well. As the development team and I are terrible at coming up with project names, I'm just going to call it "Zombie" for now until we come up with a better one. No, it has nothing to do with zombies. I just feel like naming all of my games after RPG enemies. Let it be known! Henceforth, Mana Clash shall retroactively be assigned the project name "Skeleton" and 8-Bit Dimension shall similarly be known by the project name "Wolf".
That's all for this month. News may be slow going, but soon I hope to knock your socks off with back to back news announcements of great import! Until next time, I hope you're enjoying what ever game currently has your attention!