Wednesday, August 1, 2012

8-Bit Dimension

1983 was a bad year to start a Video Game Company, just ask Gencom.

In 1983, a group of college students decided that they were going to get in on the video game madness sweeping the nation and formed their own company, Gencom. The plan was simple: Release a Breakout clone for the Vectrex. Fate, however, had a different plan. With the video game crash of 1983 and the Vectrex pulled off the market mere months later, Gencom found itself treading water in an unstable industry.

After a year of uncertainty with mounting debts, Gencom was prepared to shutter it's doors when news of the Nintendo Entertainment System reached the collective. Borrowing money from their parents, friends, and any one else who would invest in their dream they pushed to stay afloat and survive until they could launch a game on this new platform. By the end of the year Gencom had come mere inches from their goal before a lack of outside investor support sealed the deal.

Oh, but our story doesn't end here. In fact, it is just beginning! You see, by October Gencom had completed their game and sought money only for marketing and distribution. Investors still wary of the video game industry weren't willing to risk their money on another failed venture. Ironically, the NES went on to become one of the most popular gaming consoles of all time and nearly single-handedly revived the entire industry. After selling all of their assets to repay some of the debt, all that remained of Gencom was a single prototype cartridge for their game "Brick Busters." A prototype recently rediscovered and sold on ebay to a video game archivist, left rest in the halls of brothers it never had.

Brick Busters had a secret. A terrible, dark secret. For shortly after Brick Busters was admitted into the archive, the games around it slowly stopped working. After twenty-five years of bitter jealousy and hatred something in Brick Busters had been locked in stasis, never to face the thrill of battling a human opponent. Trapping portions of the other games within it's own, it seeks to destroy the very industry that had condemned the game so many years ago.

This is where you come in! We're developing a program to allow you passage into this realm, and we need you to free the other video games from this disturbance before it's too late! Are you ready to travel into the 8-Bit Dimension?

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