Friday, December 26, 2014

New Challenger Approaches!

It's been a long time since I wrote anything on this blog.

The reason?

To put it simply, I started going to Drexel, and let me tell you: it's rough. I have virtually no free time during the semester to do anything but work. This means no friends and no social life, let alone time to work on my own projects.

But that's what winter break is for!

And so, I'd like to tell all of you about what I'm working on next: I'm taking the dive into Unity now that the 2D tools have matured a little bit, and I'm developing an old school platformer. What is the name of the game? What is the story? What is the game play like? I'm afraid I can't really answer any of those at this moment. I have a lot of ideas of the direction I want to take it in, but I don't want to publicly promise anything until it starts to take some more form. Right now, my primary concern is re-working the player controller to better feel like a classic NES game such as Super Mario Bros. If you've used Unity2D at all, you'd know that what they give you out of the box is pretty much garbage. I'm not even bothering to fine tune it; I'm completely scrapping it for my own homebrew. I'll periodically post some builds to showcase it's development, but don't expect anything substantial any time soon.

I hope all of you had a Merry Christmas, and I can't wait to post again whether it be sometime soon, or in the far flung future!

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