Thursday, September 6, 2012

Work, work, work!

Sorry for the delay in posting up an update. I had a wonderful vacation this past week and found myself stranded 75 miles from home when my car broke down. Everything's been taken care of and I'm currently in the process of catching up with all the school work I missed.

Speaking of which, I should reiterate that progress on future releases is going to hit a brick wall. The work load with this semester of college is even heavier than I had originally anticipated, doubly so now that I'm rushing to catch up on all the work I missed. The good news being of course that I'm expanding my horizons and learning a new language in addition to getting formal education on another. This semester I'll be learning the nuances of both Flash and Java. I've already made games in Flash before, but Java excites me as it's a very popular language.

In addition to the above, I may have found just the guy to do sound for my game projects. Nothing's final yet, but when I find time to go into full production again, you can expect me to introduce you to him and belt out 8-Bit Dimension.

The number of downloads for Mana Clash have exceeded my expectations, and I hope those of you who have downloaded it enjoyed the game. One day I would love to find time to fix it up a little and add a few more features, but my focus at the moment is moving forward with new games. As always, I am always open to your feedback and take it into consideration with each release.

I wish I had more news for you, but with the school cram, sadly I haven't had time to make any progress worth noting! However, I will at least post up a screenshot of the pre-alpha build as it stands right now.

I'll catch up with all of you again next month unless I can find some time to belt out some code and get this game just a little closer to completion. Until then, take care of yourselves and enjoy what ever game currently occupies your platform of choice!

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