Starting Monday, I'll begin production on my final project for Game Design and Theory, a full game created in Game Maker. Now, admittedly, I have never touched Game Maker. When I decided I wanted to dive in and learn programming in order to make games, I did give Game Maker some thought, but eventually decided against it because I wanted to learn the intricacies of making games from scratch and just what goes into it. After spending two classes with a tutorial that could have been condensed to a single class, I still find the "coding" part a little awkward, but I'm looking forward to using this for rapid game development.
After some thought, (admittedly, not much) I settled on making the type of game I've been wanting to make for a long time now - a top down, 2D RPG. I figured if I'm going to spend two months working on a project, it might as well be something I haven't done before to teach me something new. I'll be developing this game as a homage to Final Fantasy, and so while there may be some similarities, the end experience will be entirely unique. Luckily, I do have a few pictures of enemies that will make an appearance in the game to show you today:
And that's all I have for now. I'll be going to Philly this weekend for mega-nerdom in the form of the Philadelphia Magic Grand Prix. Of course, I will provide updates on this and my other projects as more is available. Enjoy, and talk to you all again soon!